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Variants

Activate and manage Variants in your project by using the Unreal Editor's Variant Manager UI. To enable this UI, you'll need to first enable the Variant Manager plugin enabled. After you have enabled the Variant Manager Plugin you will be able to see the Variant Management panel. It is divided into four columns. The left column is an Actors list. Drag the Actor to the Variant in the left-hand column to bind it. To remove an Actor you must right-click on it in the list and choose Unbind from the context menu.

On the right-hand column you'll see the Values panel. Click on a property's name to view its saved value. You can also record the current value by pressing the right-hand icon. When you change the value, the Variant will update the recorded value and store the new value for that property. The Level Viewport value won't be affected but the project will be saved. The Variant will then be able to invoke the functions exposed by the bound Actor when the Variant is activated.

As opposed to the prior Variant Manager The Variant Manager can capture properties that are revealed by Blueprints. These properties can then be automatically linked to Actors. You can also bind the properties of your actors to Variants. If the Variant is active the property's captured value will be identical to that of the Variant. If the Variant is off the property's recorded values won't be changed.

In the Values tab, you'll also be able to see the limitations of the Variant you're currently working on. If your Variant is set to 150 percent BOM, as an example you'll see that the car's model has been set to 150%. This information can be used to enhance your user interfaces. You can also switch between different trim options of the Variant.

As with other components in Unreal Variants can be edited and added to your project. Once you've created the Variant, you can bind it to an Actor and save it, the Variant Manager can be used to activate the Variant or change the properties of the Actor. If you're creating an interface, you can use thumbnail images to showcase the different Variants you're working with.

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